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Post by Parugi on Nov 5, 2019 11:56:35 GMT -8
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Post by Parugi on Nov 5, 2019 11:56:48 GMT -8
General AbilitiesA Pokémon can be given any of its video game Abilities upon being obtained. Hidden Abilities are thus not locked behind special requirements. Pokémon can be given what are essentially secondary Abilities in the Specialization section of their profile. This can include unlocking their other Ability as well. Specializations with more complex/out-there concepts should be discussed with Parugi before settling on anything. BreedingAcquiring Pokémon Eggs does not need to occur at a Pokémon Daycare or Picnic. It is presumed that the methods of breeding are not a "mystery" as they are in the games. Owing to BZPower's explicit content rules, no further information need be given. Egg Moves are essentially a free-for-all in terms of acquiring them for a Pokémon--you can choose to include them in your movepools as desired without worrying about parentage. RaidsRaids (Dynamax Adventures, Tera Raids, etc.) do not exist in RotR, especially but not exclusively because, for instance, Dynamax as a phenomenon has only been discovered/perfected in recent months IC. Raids as a video game concept are essentially represented in tougher battles where multiple participants battle against a single, powerful foe, such as a Sin. Festival PlazaIf Festival Plaza exists, it is likely something closer to a theme park in Alola than anything else. NicknamesNicknames can be changed at any time in Rise of the Rocket, even for traded Pokémon. It may or may not be considered disrespectful to change a traded Pokémon's nickname, but it is not disallowed in either case. O-PowersO-Powers do not exist in Rise of the Rockets. Pokémon-AmieIn Rise of the Rockets, Pokémon-Amie goes by a different name, which is "interacting with your Pokémon in any meaningful capacity." For all intents and purposes, it is considered the same thing as Friendship with a Pokémon. Poké PelagoThe Poké Pelago exists in Rise of the Rockets, but not as an interactive mini-game. It is probably more like a resort for Pokémon. Roto PowerRoto Power items do not exist in Rise of the Rockets. However, Heal Pulse has been added to Rotom's move pool in reference to Roto HP Restore, and Rotom retains a Pokédex form with a custom Signature Move called Roto Boost, which functions the same as the Roto Boost item.
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Post by Parugi on Nov 5, 2019 11:56:51 GMT -8
Experience Points (EXP) Experience Points are a numeric value used to determine a number of things--how long it takes a Pokémon to evolve, how specialized its battle strategy is, whether the Pokémon can Mega Evolve, etc. Different battle circumstances provide different amounts of EXP, detailed as follows: - 1 Opponent (Trainer and Wild): 2 EXP
- 2+ Opponents: 3 EXP
- Capturing a Pokémon: 2 EXP for both the caught Pokémon and the Pokémon used to capture it
- "Boss" Battles (Admins, Executives, Legendary Pokémon, etc.): 4 EXP
- Invasion Battles (Large-scale plot-significant battles): 5 EXP
Evolution Evolution is the change from one Pokémon form to another after accumulating a certain amount of EXP. It is a permanent change, and a staple of the Pokémon series. In Rise of the Rockets, many of the unique evolution methods from the games have been adapted into a more practical form for the medium, in many cases maintaining the original evolution method while offering an alternative option. The various evolution methods and requirements are listed below. Note that all EXP requirements are a minimum--evolution is not required at the time of reaching the given EXP requirement. - 1st Evolution: 7 EXP. (EX: Charmander to Charmeleon)
- 2nd Evolution: 9 additional EXP. (EX: Charmeleon to Charizard)
- Evolution w/Stone/Item: Use the stone/item or 8 EXP. (EX: Eevee to Flareon or Gligar to Gliscor)
- Evolution w/Other Pokémon/Type: 7 EXP (EX: Mantyke to Mantine.)
- Evolution via Friendship: 7 EXP. (EX: Riolu to Lucario.)
- Evolution w/Specific Move: 7 EXP, access to the move. (EX: Tangela + Ancientpower to Tangrowth.)
- Evolution w/Specific Type Move + Friendship: 10 EXP. (EX: Eevee to Sylveon.)
- Evolution @ Specific Time of Day: 7 EXP. Alternatively, use a Dawn or Dusk stone. (EX: Tyrunt to Tyrantrum, Rockruff to Lycanroc, Cosmoem to Solgaleo/Lunala)
- Evolution w/Friendship + Specific Time of Day: 7 EXP. Alternatively, use a Dawn or Dusk Stone. (EX: Eevee to Umbreon, 4 of 7 battles at night.)
- Evolution w/Specific Weather: 7 EXP. Alternatively, use a stone representing that weather. (EX: Sliggoo to Goodra - Water Stone)
- Evolution @ Climate Location: 8 EXP or use an evolution stone (EX: Leaf Stone for Leafeon, Thunder Stone for Magnezone/Probopass/Vikavolt, Ice Stone for Glaceon).
- Gender-Specific Evolution: 7 EXP (EX: Female Combee to Vespiquen)
- Evolution w/Specific Nature: 7 EXP. (EX: Toxel to Toxtricity)
- Evolution w/Battle Requirements: 12 EXP, no special requirements. (EX: Warfetch'd to Sirfetch'd, Runemask to Runerigus, Bisharp to Kingambit)
- Evolution w/Video Game-Based Requirements: No special requirement needed; refer to basic EXP requirement depending on if it's 1st or 2nd evolution. (EX: Inkay to Malamar, Finizen to Palafin, Tandemouse to Maushold, Pawmo to Pawmot)
- Evolution w/Trading: Trade or 7 EXP. (EX: Haunter to Gengar)
- Evolution w/Trading and Item: Trade while the Pokémon is holding that item or 12 EXP. (EX: Scyther to Scizor)
- Evolution via Trade w/Certain Pokémon: Trade those two Pokémon with each other or 12 EXP (EX: Shelmet and Karrablast into Accelgor and Escavalier, respectively.)
- Mega Evolution: 25 EXP total.
- Dynamax Evolution: 40 EXP total.
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Post by Parugi on Nov 5, 2019 11:56:54 GMT -8
Human Powers Humans possessing powers, from psychics to Aura Guardians, has always been a part of Pokémon's story. Rise of the Rockets expands that by adding a larger number of diverse abilities to humanity's potential capabilities. While there are more potential powers for characters, there are some limitations on the use of powers overall. A character typically will not have powers unless they are created with them to begin with; in order for a character to develop powers later, their player needs to get Game Master approval. Additionally, powers of any kind take time to learn, and in many cases the character will likely never learn to master their abilities simply because of how slowly time has traditionally moved in-story. Finally, characters can only possess one power (or in the case of magic, one magic discipline.) The one exception to the "one power per character" rule lies in regards to the artificial Power Suits. These are special sets of armor created by Team Liberty that an individual can operate to use Pokémon attacks and experience a given Type's weaknesses and strengths. Because of the artificial nature of the Suits, there is nothing stopping an empowered character from operating them, although Team Liberty is very strict on when and where these armor sets can be used. More information on each type of power can be found on the individual power pages.
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Post by Parugi on Nov 5, 2019 11:57:09 GMT -8
Ultra Beasts, Legendaries, and Mythic Pokémon Various games imply that a given Mythic/Legendary Pokémon is a single-specimen species, or that another is a multiple-specimen species. The list below clarifies which is which for Rise of the Rocket's purposes, and is based off of Pokédex entries and other observations from various Pokémon media. There generally is not distinction between a Legendary or Mythic Pokémon--characters and players often refer to them under the blanket term of Legendary. Ultra Beasts are considered Legendary Pokémon. Legendary Pokémon can be caught and used by player characters, but they require approval from Parugi beforehand. Characters are no longer limited to one Legendary Pokémon as they were earlier in the RPG; however, capturing Legendary Pokémon must be discussed with Parugi beforehand, as some Legends will not typically resolve to be under a single character's control. Capturing a Legend with this mindset must serve a story purpose.For a visual list, follow this link. Single-Specimen Legendaries- Ho-oh
- Celebi* - James Arthur
- Kyogre
- Groudon
- Rayquaza
- Uxie
- Mespirit
- Azelf
- Palkia
- Dialga
- Giratina
- Arceus
- Victini
- Cobalion
- Terrakion
- Virizion
- Tornadus
- Thundurus
- Reshiram
- Zekrom
- Landorus - Evan Tierra
- Kyurem - Chloe Hikari
- Keldeo
- Xerneus
- Yveltal
- Hoopa
- Tapu Koko
- Tapu Lele
- Tapu Bulu
- Tapu Fini
- Necrozma
- Marshadow
- Zacian
- Zamazenta
- Eternatus
- Glastrier
- Spectrier
- Enamorus
- Ting-Lu
- Chien-Pao
- Wo-Chien
- Chi-Yu
- The Bloodmoon Ursaluna
- Okidogi
- Munkidori
- Fezandipiti
- Ogerpon
- Terapagos
- Pecharunt
Multiple-Specimen Legendaries- Articuno
- Zapdos
- Moltres
- Galarian Articuno
- Galarian Zapdos
- Galarian Moltres
- Mewtwo* (3)
- Mew
- Raikou
- Entei
- Suicune
- Lugia
- Regirock
- Regice
- Registeel
- Latias
- Latios
- Jirachi
- Deoxys
- Heatran
- Regigigas
- Cresselia
- Phione
- Manaphy
- Darkrai
- Shaymin
- Meloetta (9)
- Genesect* (5)
- Zygarde* (6)
- Diancie
- Volcanion
- Type: Null/Silvally (3)
- Cosmog/Cosmoem/Solgaleo/Lunala*
- Nihilego
- Buzzwole
- Pheromosa
- Xurkitree
- Celesteela
- Kartana
- Guzzlord
- Magearna*
- Poipole/Naganadel
- Stakataka
- Blacephalon
- Zeraora
- Meltan/Melmetal
- Kubfu/Urshifu
- Zarude
- Regieleki
- Regidrago
- Calyrex* (2)
- Koraidon
- Miraidon
- Paradox Pokémon*
NotesMewtwoMore Mewtwo could be created in the RPG. However, currently the only known Mewtwo are the Original Mewtwo, the Female Mewtwo, and Ford's Mewtwo. CelebiCelebi's nature makes it nearly impossible to determine whether there are multiple Celebi, or merely one capable of interacting with itself across time. The only currently-known Celebi is commonly associated with James Arthur and is contractually barred from discussing this topic. GenesectMore Genesect could theoretically be created, but currently only five are known to exist. ZygardeThe equivalent of one Zygarde 100% exists per continent. They only appear in this form in times of extreme ecological danger. Type: Null/SilvallyMore Type: Null/Silvally could be created in the RPG. However, currently the only known ones are those that were originally created by the Aether Foundation. One is owned by Gladion, one by Elio, and one by Selene. Cosmog, Cosmoem, Solgaleo, LunalaCurrently, only one Solgaleo and Lunala each are known to exist. However, the existence of multiple Cosmog and Cosmoem at all implies the possibility of multiple Solgaleo and Lunala eventually appearing. This evolution line in general is considered to be in the same category as Ultra Beasts given that they hail from Ultra Space. MagearnaMagearna's status as an artificial Pokémon means that it is very likely multiple could appear, despite implications that it is a singular entity. CalyrexWhile canonically it is a given fact that there is only one, in RotR a second (using Calyrex's Shiny palette) is being included for plot purposes. Koraidon, Miraidon, Paradox PokémonMultiples of every Paradox Pokémon exist; however, for RotR's purposes, Paradox Pokémon are considered Ultra Beasts, and therefore generally exist outside of the normal RotR universe. There is one Koraidon and one Miraidon that have lived in Paldea for some time and therefore consider it home; others of their species hail from Ultra Space. Full details about the connection between Paradox Pokémon and Ultra Beasts will be revealed as the plot advances.
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Post by Parugi on Nov 5, 2019 11:57:13 GMT -8
Moves There are various aspects of Moves that have been adapted into Rise of the Rockets. Maximum Move Limit The maximum move limit for a given Pokémon has been increased from four moves to six. Pokémon may take up specializations to increase their maximum move limit. As of 10/30/22, there is no longer a move limit in place. Pokémon may start with up to six and add or remove moves as the player sees fit. TMs and HMs At the time of RotR's start, HMs and TMs still functioned on Generation 4 rules, thus many of these changes are no longer relevant. However, for the sake of propriety: - TMs can be used multiple times
- HMs do not require a Move Deleter to forget
- Your Pokémon does not need to know an HM to do what that HM entails outside of battle (for instance, a Murkrow can still fly if it doesn't know Fly)
- Technically, at this point, the concept of HMs does not even exist, and all HMs are just TMs.
- Teaching a Pokémon a move via TM can take time, and is not necessarily instantaneous.
Learning New Moves Pokémon can learn new moves through the following: - Evolution
- As they gain EXP
- TMs
- Via Reward Point
Generally speaking, there aren't any guidelines for how quickly a Pokémon masters a move--it just depends on narrative convenience. That being said, a newborn Pokémon will not be able to instantly master something like Draco Meteor or Hammer Arm. Egg MovesFor the sake of convenience, all Egg Moves are available for a given Pokémon when selecting moves. Figuring out a Pokémon's exact lineage is not strictly necessary. Move Deleters/Tutors/RelearnersAll of the special Move People are condensed into Tutors. They are not required to make a Pokémon forget a move. Any Move Tutor can be used to teach a given Pokémon one of their Tutor Moves (such as Draco Meteor)--they do not need to visit a specific one for that purpose. Additionally, other Pokémon can teach a Pokémon how to use a move. Generally speaking, the more patient, friendly, and skilled a Pokémon is, the more easily it is going to be able to teach the move--something like a Hydreigon isn't going to be as good of a teacher as an Oranguru, for instance. Level-Based Moves Given the absence of Levels in Rise of the Rockets, the amount of EXP a Pokémon has can be used instead to estimate the power of level-based moves like Seismic Toss or Night Shade. The more EXP a Pokémon has, the more powerful these moves will be.
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Post by Parugi on Nov 5, 2019 11:57:16 GMT -8
Regional Forms Versions of Pokémon from other regions are sometimes referred to by in-universe nicknames to more easily differentiate between the two forms in conversation. In Rise of the Rockets, they are officially considered separate from the original. Players can take or leave this as they wish. Nicknames for regional forms are listed below. Some have been decided OOC, most have yet to appear in-game, and some Parugi picked up from elsewhere on the internet for potential future use. Alolan Forms- Rattata: Brattata
- Raticate: Braticate
- Raichu: Raisurf
- Sandshrew: Snowshrew
- Sandslash: Snowslash
- Vulpix: Vulpice
- Ninetales: Fairytales
- Diglett: Digbud
- Dugtrio: Digdudes
- Meowth: Roymeow
- Persian: Purrince
- Geodude: Iondude
- Graveler: Gravion
- Golem: Golion
- Grimer: Slimer
- Muk: Yuk
- Exeggutor: Exeggugon
- Marowak: Pyrewak
Galarian Forms- Meowth: Meowrauder
- Ponyta: Punicorn
- Rapidash: Rapidazzle
- Slowpoke: Drowpoke
- Slowbro: Drowbro
- Slowking: Drowking
- Farfetch'd: Warfetch'd
- Weezing: Weezir
- Mr. Mime: Mr. Tap
- Articuno: Mysticuno
- Zapdos: Blitzdos
- Moltres: Maltres
- Corsola: Corpsola
- Zigzagoon: Zagzigoon
- Linoone: Lickoone
- Darumaka: Darushiro
- Darmanitan: Darmaniman
- Yamask: Runemask
- Stunfisk: Stuntrap
Hisuian Forms- Growlithe: Prowlithe
- Arcanine: Komainine
- Voltorb: Zapricot
- Electrode: Zapricorn
- Typhlosion: Tyshaman
- Quilfish: Quilmine
- Sneasel: Sneaslite
- Samurott: Samurark
- Lilligant: Lillirina
- Zorua: Zoruwight
- Zoroark: Zorowraith
- Braviary: Bravieerie
- Sliggoo: Sligarmor
- Goodra: Shelldra
- Avalugg: Snowdozer
- Decidueye: Deciduronin
Paldean Forms- Tauros: Kentauros
- Wooper: Toxolotl
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Post by Parugi on Nov 5, 2019 11:57:19 GMT -8
Synchronization Synchronization, or "Battle Bonding," comes in two forms, accounting for the mechanical depiction from Pokkén Tournament and the natural/psychic link presented in the anime. Each presents the same boosts in power and ability, leaving the only difference between the two types of Syncronization as the method that the trainer uses to accomplish it. The most significant note for either kind is that in Rise of the Rockets, Synchronization does not change a Pokémon's appearance; to this end, Ash-Greninja, originally presented as the Synchronized form of Greninja for Ash Ketchum, has been relegated to the position of Mega Greninja for RotR's purposes. Psionic Synchronization Trainers possessing psychic powers are capable of synching up with their Pokémon, blending their movements and thoughts together. This creates a supernaturally-empowered bond that allows the trainer to direct and control their Pokémon's movements. Unfortunately, the process can be draining, and it some cases trainers have experienced damage similar to what their Pokémon has received while synchronized. Artificial Synchronization Originating in Ferrum are devices called Battle AR, which are eye pieces containing a Synergy Stone. By channeling the power of Synergy Stones, Battle ARs allow trainers to effectively interface with their Pokémon, tying their movements and thoughts together. Unlike Psionic Synchronization, Battle ARs do not produce the same effect where the trainer feels the Pokémon's pain.
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Post by Parugi on Nov 5, 2019 12:31:36 GMT -8
Z-Moves Z-Moves exist in Rise of the Rockets with some minor adjustments. 19 types of Z-Crystals exist--the regular 18 representing each type, and a 19th Core Crystal encompassing all species-specific Z-Crystals. A Core Crystal must be attuned to a given species in order for that Pokémon to utilize its Z-Move. Characters are allowed a maximum of three Z-Crystals--any two typed Z-Crystals and a Core Crystal. Typed Z-Crystals require 10 EXP to use, while Core Crystals require 15 EXP. The trainer character must have a Z-Bracelet in order to activate Z-Moves. Species-specific Z-Moves exist. In addition to the canon species-specific Z-Moves, players can create Z-Moves for other Pokémon as well. A given trainer can use 1 Z-Move per battle, free of charge. Additional uses burn through their Aura and advance the symptoms of Evolution Sickness that are also caused by Mega Evolution. The symptoms of "Evolution Sickness," as it has come to be known, are generally not permanent, and tend to disappear after a few days, though sometimes they last for a week or two. However, they do possess a patterned progression, which has been documented as follows. The number next to each symptom corresponds to how many Pokémon the trainer in question has Mega Evolved during the battle, or how many Z-Moves they have used: - No noticeable issues (free use)
- Minor headache, dizziness
- Physical weakness
- Severe faintness
- Bleeding from orifices
- Unconsciousness, death
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Post by Parugi on Nov 5, 2019 12:58:58 GMT -8
Mega Evolution Mega Evolution in Rise of the Rockets works a bit differently than in the games. To lay out the most important detail first, Mega Rings and Stones are not a thing. Mega Evolution is instead powered by a natural, synergistic relationship between the Pokémon and its trainer. In order for a Pokémon to Mega Evolve, it must possess at least 25 EXP points, cumulative from all of the battles it has taken part in. Once a Pokémon has reached 25 EXP, they are capable of freely Mega Evolving once per battle, energizing them and providing something of a "second wind," although this will not fully heal any injuries that they have already sustained. Should they revert to their standard form during that battle, they will not be able to Mega Evolve again without resting. If a Mega Evolved Pokémon faints or is otherwise rendered unable to battle, it will revert back to its original form. Also different here is the fact that trainers are not limited to one Mega Evolution per battle. While individual Pokémon are, a trainer in Rise of the Rockets could, in theory, Mega Evolve six Pokémon throughout the course of a single battle. It is important to note, however, that this could potentially prove fatal for the trainer. Mega Evolution takes a lot of energy from the trainer in order to power the evolving Pokémon, and because of this, few trainers have been observed that possess the ability to last that long. The symptoms of "Evolution Sickness," as it has come to be known, are generally not permanent, and tend to disappear after a few days, though sometimes they last for a week or two. However, they do possess a patterned progression, which has been documented as follows. The number next to each symptom corresponds to how many Pokémon the trainer in question has Mega Evolved during the battle: - No noticeable issues
- Minor headache, dizziness
- Physical weakness
- Severe faintness
- Bleeding from orifices
- Unconsciousness, death
Non-Canon Mega EvolutionsGiven the very limited number of canon Mega Evolutions, we will be branching out and using Megas designed by RotR's players. To submit a proposal, head over to the Mega Evolutions Submission forum, fill out the form, and post a new topic with the submission. From there, other players in the game can offer suggestions for adjustments to the proposal in order to ensure that it is both balanced and reflects multiple parties' interests. Final approval will come from Parugi, at which point the proposed Mega Evolution will be free to appear in the RPG. Approved RotR-exclusive Mega Evolutions must be recorded on the RotR Mega Evolutions page. Submission topics will be moved over to the Mega Evolution parent forum to reflect the approval. A NOTE ON CUSTOM MEGAS: A lot of approved Megas use designs found on DeviantArt. If you intend to use a fan-made design for a Mega submission, you must reach out to the original artist and receive permission first. If you find a design and cannot find the original artist to ask for permission, that's fine and you can still use it, but always ask the artist for permission first if you have a way to do so.
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Post by Parugi on Nov 7, 2019 8:40:16 GMT -8
Dynamax and Gigantamax Dynamax Evolution is a mechanic introduced in Pokémon Sword & Shield that allows a Pokémon to temporarily grow to a gargantuan size through use of a combination of the Dynamax Band item and something called Dynamax Energy. In Rise of the Rockets, Dynamax Evolution works similarly, but slightly differently. Dynamax Evolution has been studied and developed in the Galar Region for many years, but only recently has been perfected for broader use. In order to achieve Dynamax Evolution, a Pokémon and their trainer must be equipped with a Dynamax Band, an extremely rare device that allows its trainer to channel the energy of their bond into the target. The Pokémon must also possess at least 40 EXP. On activation, the Pokémon will grow to a gargantuan size, massively increasing its power. Under ideal circumstances, Dynamax Evolution can last up to 8 hours. As long as the Pokémon remains equipped with the Dynamax Band, it will remain under its trainer's command, and its trainer can reverse the effects of Dynamax Evolution at any time, bringing the Pokémon back to normal. If the Dynamax Band is destroyed or removed while the Pokémon is Dynamax Evolved, however, it will lose itself in the excess power contained within its body, going on a rampage until naturally reverting to its normal form after roughly an hour. A Pokémon will also revert back to normal size if it or its trainer faints or is otherwise rendered incapacitated. Regardless of how it does so, a Dynamax Evolved Pokémon cannot be returned to its Poké Ball until it has reverted to its normal form. Unlike Mega Evolution, trainers are limited to one Dynamax Evolution per day. Dynamax Evolution takes more energy from the trainer to achieve than Mega Evolution, and as a result a single Dynamax Evolution bumps up the Evolution Sickness meter by 4 points instead of 1. At the same time, the power boost from Dynamax Evolution is significantly larger as a whole--the Pokémon's stats are massively boosted, normal attacks become area-of-effect moves with devastating effects, and the Pokémon becomes extremely resistant to normal-powered moves, whether damaging or status-inducing--even those that would normally cripple them. Dynamax Evolution cannot be used in conjunction with Mega Evolution or Z-Moves on the same Pokémon.The symptoms of "Evolution Sickness," as it has come to be known, are generally not permanent, and tend to disappear after a few days, though sometimes they last for a week or two. However, they do possess a patterned progression, which has been documented as follows. The number next to each symptom cumulatively corresponds to how many Pokémon the trainer in question has Mega Evolved during the battle, the number of Z-Moves the trainer has used, and the use of Dynamax Evolution: - No noticeable issues
- Minor headache, dizziness
- Physical weakness
- Severe faintness
- Bleeding from orifices
- Unconsciousness, death
Gigantamax FormsGigantamax Forms present a problem similar to Mega Evolution in that it is hard to justify their sudden existence in Rise of the Rockets without them having been mentioned at any point in the past years of play. Because of this, Gigantamax Forms do not exist in the same sense as they do in Sword and Shield. As many of the official Gigantamax Forms appear to change their user's shape in a manner very similar to Mega Evolution, anyway, just scaled up, all game-canon Gigantamax Forms are relegated to the position of Mega Evolutions for their respective Pokémon. Thus Gigantamax Evolution as a separate concept does not exist in Rise of the Rockets, though the term itself may be used interchangeably with Dynamax Evolution.
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Post by Parugi on Nov 25, 2022 9:25:39 GMT -8
Terastal Phenomenon The Terastal Phenomenon, or Terastalization, is a mechanic introduced in Pokémon Scarlet & Violet that allows a Pokémon to temporarily change its Type. In Rise of the Rockets, the Terastal Phenomenon is a something. Still working on it.
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